The combo system for the katana is also gone. Killing enemies no longer rewards the player with new weapons and equipment, and weapon elemental damage is both available solely through upgrading and tied to specific weapons, so there’s no longer any ability to change things up. The looting mechanism that gave Shadow Warrior 2 a Borderlands-like feel is gone. In contrast to SW2, the campaign is completely linear, and the side missions offering entertaining things like enchantments, mods, or weapon dealers are now gone. So, beyond a dull story, where else does it go wrong? Too many of the features that made past games so good are now inexplicably gone. The campaign is also as brief as the plot, taking me only around five hours to complete on the highest difficulty setting. Lo Wang’s jokes and comic relief were the only thing that made the narrative more bearable. That’s basically the whole story, and unlike the earlier instalments, SW3 has no plot twists or back-stabbing allies to spice it up. Shadow Warrior 3 picks up where players were left off in at the end of Shadow Warrior 2 - an ancient dragon is freed and protagonist Lo Wang is trying to kill it. It was a fast-paced FPS with a katana - how awesome was that? The second installment was even better, adding semi-open world elements and 27 types of guns! After loving both of those, I was all-in on the third, but now I wish I’d never played it… I was introduced to Shadow Warrior franchise with its 2013 reboot. WTF Whose idea was it to ship with just seven weapons? LOW All the good features from previous games are gone!
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